Stress Smacker is an interactive game that enables students to destress
Just like the old-fashioned state fair game, Stress Smacker requires the players to beat their sources of stress from the final exam period within 30 seconds. Stress Smacker utilizes a player-centered design philosophy to create the best experience.
Time
Jan 2019 – May 2019
Name of the Project
Stress Smacker
Tech and Material
Ultrasonic sensors, Projector Mounting, Material Design, System Design
Team Members
Astra Zhang, Xiaoyu Chen, Zhong Hu
My Role
Game Designer
Initial Concept Design
The team wanted to create a playful and tangible interactive experience for students to get over the stressful final exam period. Our initial idea was to create a wall of toys that allow students to interact with each other.
Challenges and Constraints
Final Concept
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