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Stress Smacker is an interactive game that enables students destroy their sources of stress

Stress Smacker is an interactive game that enables students to destress

Just like the old-fashioned state fair game, Stress Smacker requires the players to beat their sources of stress from the final exam period within 30 seconds. Stress Smacker utilizes a player-centered design philosophy to create the best experience.

Time

Jan 2019 – May 2019

Name of the Project

Stress Smacker

Tech and Material

Ultrasonic sensors, Projector Mounting, Material Design, System Design

Team Members

Astra Zhang, Xiaoyu Chen, Zhong Hu

My Role

Game Designer

 Initial Concept Design 

The team wanted to create a playful and tangible interactive experience for students to get over the stressful final exam period.  Our initial idea was to create a wall of toys that allow students to interact with each other.  

Challenges and Constraints

Final Concept

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System Design

Implementation